Patch 8.2 notes

Greetings, Summoners,

Welcome to 8.2, the one where we make a pretty big systemic change. For the history of LoL, minions have rushed to defend their allies against any champion who hit them with a basic attack, but those same minions merely watched on as Pantheon chucked spears or Cassiopeia sank Twin Fang after Twin Fang into you. After this patch, no more. Minions now understand that targeted spells are mean, and they’ll respond just as if they were basic attacks. This is a pretty big change, so we’re headlining it here, but a full list can be found below.

With that being said, there are a few junglers terrorizing the Rift recently, and we’re taking the chance to knock them down a peg so that laners (and junglers) everywhere can feel a bit safer. Same goes for marksmen, and the names probably won’t catch you by surprise.

GLHF,

 Paul “Aether” Perscheid      Mattias “Gentleman Gustaf” Lehman      Lucas “Luqizilla” Moutinho

Mid-Patch Updates

1/25/2018 Balance Update

 Nunu

We wanted Nunu something to do with his hands, but it turns out we gave him too much. Dialing that back so he can settle in a good place.


 Q – Consume

ON-HIT DAMAGE 3/5/7/9/11 (+5 per 100 ability power)  1/2/3/4/5 (+5 per 100 ability power)

Turret Durability

Armor and magic resist increased early.

We’ve added more and more ways to bust towers, and as a result, we’re seeing the laning phase come to an end a bit earlier than we think is sufficient. Some early resistances should help extend the laning phase.

This change went out at the beginning of the patch, it just didn’t end up in patch notes.

BASE ARMOR AND MAGIC RESIST 40  55
SCALING ARMOR AND MAGIC RESIST +30 over 15 minutes  +15 over 15 minutes

Patch Highlights

Champions

Ekko

Bonus Attack Speed at Level 1 added.

Ekko’s pretty close to being able to jungle effectively, and this small bump should help him get back on that path without pushing his solo laning out of line.

Base stats

BONUS ATTACK SPEED AT LEVEL 10%  10%

Evelynn

E damage decreased.

Evelynn’s burst is too damn high.

 E – Whiplash

UNEMPOWERED DAMAGE4% target’s maximum health (+2.5% per 100 ability power)  3% target’s maximum health (+1.5% per 100 ability power)
EMPOWERED6% target’s maximum health (+3.5% per 100 ability power) 4% target’s maximum health (+2.5% per 100 ability power)

Ezreal

Q damage decreased at early ranks.

Kleptomancy has dramatically shifted Ezreal’s power curve, making it far easier for him to get his core of Sheen/Tear of the Goddess earlier. As a result, Ezreal’s power spikes (especially Trinity Force/Muramana) show up earlier and control the game for longer. It doesn’t really make sense for him to have a safe lane phase (even bullying some laners) while also having best-in-class midgame power, so we’re tuning down his early game strength.

 Q – Mystic Shot

BASE DAMAGE 35/55/75/95/115  15/40/65/90/115

Jinx

Base attack damage decreased at early levels. Passive no longer stacks, but uncaps attack speed while Jinx is Excited. Minigun’s attack speed no longer scales with level but scales harder with rank.

We want to accentuate Jinx’s wildcard nature by toning down her early game safety but ramping up her ability to snowball. That means upping her ability to take towers or win duels when she picks up early kills, and giving her a unique teamfight high when she gets rolling within a teamfight.

Base stats

BASE ATTACK DAMAGE 66  61
ATTACK DAMAGE GROWTH STAT 2.41  2.7

 Passive – Get Excited!

UPDATED TOO EXCITED Get Excited’s attack speed no longer stacks
NEWOVER 9000Jinx’s attack speed can exceed the cap while she is Excited

 Q – Switcheroo!

UPDATEDMINIGUN ATTACK SPEED 30/40/50/60/70% 30/55/80/105/130%
REMOVED JINXED Minigun no longer gains attack speed based on Jinx’s level
NEWJinx’s first attack after switching to minigun comes out within .4 seconds of swapping

Kha’Zix

Passive scaling decreased. Q scaling increased.

Kha’Zix is supposed to shine when he can isolate a target and chain his abilities on them. At the moment, the damage on his passive is a bit too high, allowing him to win nonisolated fights he probably shouldn’t. As a result, we’re shifting some power out of his passive and into his Q.

 Passive – Unseen Threat

RATIO0.4 bonus attack damage  0.2 bonus attack damage

 Q – Taste Their Fear

RATIO 1.1 bonus attack damage  1.2 bonus attack damage

Malzahar

Q scaling decreased. R cooldown increased.

Malzahar’s burst combo is a bit too consistent so we’re lessening its frequency and overall damage.

 Q – Call of the Void

RATIO 0.8 ability power  0.65 ability power

 R – Nether Grasp

COOLDOWN 120/100/80 seconds  140/110/80 seconds

Nunu

Nunu now additionally does bonus magic damage on basic attacks. W now also increases ability power on both targets.

Nunu just isn’t very good right now.

 Q – Consume

NEWTHESE HANDSWell Fed now additionally grants 3/5/7/9/11 (+5 per 100 ability power) magic damage on basic attacks

 W – Blood Boil

NEWMAGIC FINGERSNow additionally increases ability power by 40% (max increase: 40/60/80/100/120) on both targets.

Ornn

Ornn is no longer unstoppable during W. R cooldown increased.

The usual counterplay to champions who stand still (or in Ornn’s case, move slowly) while they churn out sustained damage is to displace them. Being unstoppable during W – Bellow’s Breath just doesn’t leave players with much gameplay against him. His ultimate cooldown also isn’t leaving enemy teams with good windows to be aggressive, so we’re tuning it up.

 W – Bellows Breath

REMOVEDUNSTOPPABLEOrnn is no longer Unstoppable during this ability

 R – Call of the Forge God

COOLDOWN 130/100/70 seconds  140/120/100 seconds

Pantheon

We’re changing the way targeted spells draw minion aggro, which has pretty significant implications for how Pantheon’s passive functions.

 W – Aegis of Zeonia

MINION AGGRO OPNo longer blocks or is consumed by siege minion attacks

Sona

Q mana cost decreased.

Our nerfs to Sona in response to the Runes overhaul went a little too far so we’re restoring some power to her ability to poke in lane.

 Q – Hymn of Valor

COST 60/65/70/75/80 mana  50/55/60/65/70 mana

Vayne

Attack speed per level decreased. R bonus attack damage decreased.

Vayne is just too strong right now. Fleet Footwork is giving her an easier path to the late game, and when she gets there, she’s just rolling in stats. Rather than hit her laning phase (and put most of the pressure on her opposing bot laner), we’re reducing her power in the late game.

Base stats

ATTACK SPEED GROWTH 4%  3.3%

 R – Final Hour

BONUS AD 30/50/70  20/30/40

Miss Fortune Skin Splash Updates

Miss Fortune’s oldest skins have received new splash art!

Cowgirl Miss Fortune

Waterloo Miss Fortune

Secret Agent Miss Fortune

Candy Cane Miss Fortune

Road Warrior Miss Fortune

Mafia Miss Fortune

Items

Enchantment: Runic Echoes

Proc mana restore increased.

Most mage junglers struggle with mana—form-swappers are the main exception—so we’re looking into giving those weaker mage junglers more consistency.

MISSING MANA RESTORE 15%  25%

Support Items

Supports spend a ton of gold—and slot space—on two items that exist largely for their role. We’re merging those items together to give supports more autonomy in their itemization.

Removed Items

Removed Sightstone. Removed tier 3 support items.


List of Removed Items

  • Sightstone
  • Ruby Sightstone
  • Frost Queen’s Claim
  • Talisman of Ascension
  • Face of the Mountain

Updated Items and Quests


Quests

UPDATEDWARD ITEMCompleting a support item quest now grants Sightstone active, rather than the old quest rewards
NEWGO TO BASEQuest completion will only grant one ward charge until returning to the fountain
UPDATEDLESS QUESTQuests now complete at 500 gold earned, not 750

 Frostfang

NEWTHE NEW MODELUpon quest completion, item will upgrade into Eye of Frost, which can hold up to three ward charges

 Nomad’s Medallion

NEWTHE NEW MODELUpon quest completion, item will upgrade into Nomad’s Eye, which can hold up to three ward charges

 Targon’s Brace

NEWTHE NEW MODELUpon quest completion, item will upgrade into Celestial Eye, which can hold up to three ward charges

 Remnant of the Watchers

OLD NAME Eye of the Watchers
BUILD PATH Sight stone + Frost fang + 550 gold  Frost fang (or Eye of Frost) + Ruby Crystal + 550 gold
ALL STATSUnchanged from old Eye of the Watchers
NEW THE NEW MODEL Upon quest completion, item will upgrade into Eye of the Watchers and gain the Sight stone active

 Remnant of the Ascended

OLD NAME Eye of the Oasis
BUILD PATH Sight stone + Nomad’s Medallion + 550 gold  Nomad’s Medallion (or Nomad’s Eye) + Ruby Crystal + 250 gold
ALL STATSUnchanged from old Eye of the Oasis
NEWTHE NEW MODEL Upon quest completion, item will upgrade into Eye of Ascension and gain the Sightstone active

 Remnant of the Aspect

OLD NAMEEye of the Equinox
BUILD PATHSightstone + Targon’s Brace + 550 gold  Targon’s Brace (or Celestial Eye) + Ruby Crystal + 650 gold
ALL STATS Unchanged from old Eye of the Equinox
NEW THE NEW MODEL Upon quest completion, item will upgrade into Eye of the Aspect

Line Balance

Spellthief’s Edge lockout on minion/monster kill increased. Relic shield healing decreased when proc’d by ranged champion.


 Spellthief’s Edge Line

UPDATED NOT A JUNGLE ITEM Spell thief’s Edge line’s recharge penalty now also applies on non-epic monster kill
LOCKOUT ON MINION/MONSTER KILL 8 seconds  12 seconds

 Relic Shield Line

UPDATEDSPOILS OF WARProc healing is reduced by 50% if the item’s owner is ranged

Twisted Treeline

The old support items (without wards) will remain on Twisted Treeline.

Runes

Rune Features & Bugfixes

NEW REORDER You can now drag and drop your rune pages to rearrange them in both the Inventory and Drop down
NEW PAY ATTENTION Champions who take the Aftershock keystone but lack the hard crowd control to activate it will have their keystone swapped to Grasp of the Undying

Resolve

Keystone

Aftershock

Base damage decreased. Damage health scaling decreased but now scales with bonus attack damage and ability power. Flat resistances increased but no longer amplifies resistances by a percentage.

Aftershock’s base damage is a bit too high, and it’s letting champions like Alistar or Leona run wild in early duels against marksmen. Having one mastery be so good for both durability and damage is warping interactions between tanks and squishier champions, so we’re shifting the item profile to be less about damage and more about durability. While we’re at it, we’re shifting the resistances gain from percent to flat so that divers can get in on the fun, too.

DAMAGE 40-140 (at level 1-18)  10-120 (at level 1-18)
HEALTH SCALING DAMAGE 3.5% maximum health  3% maximum health
NEWDAMAGE AD RATIO 0.15 bonus attack damage
NEWABILITY POWER RATIO 0.1 ability power
FLAT RESISTANCES 20  70-120 (at level 1-18)
REMOVED PERCENT RESISTANCES AMP No longer increases resistances by 30%

Grasp of the Undying

Ranged penalties in healing, damage, and health gain decreased.

Taking advantage of Grasp of the Undying is way easier if you’re ranged, so we wanted to make sure it was less impactful on ranged champions. However, it seems like we went too far; even champions like Gnar and Urgot don’t perform well with it.

RANGED HEALING AND DAMAGE REDUCTION 50%  40%
RANGED PERMANENT HEALTH PER PROC 2  3

Guardian

Cooldown increased at early levels, decreased at late levels. Shield base value and ratios increased.

Guardian is the newest in “hidden power” mechanics: Like Bond of Stone or Aegis of the Legion’s old aura, players are getting a lot of power from it, but they often don’t feel it. We want to make Guardian a little weaker (it’s overperforming), but also more noticeable (it’s underappreciated).

COOLDOWN 45  70-40 (at level 1-18)
BASE SHIELD 60-150 (at level 1-18)  70-150 (at level 1-18)
SHIELD AP RATIO 0.20 ability power  0.25 ability power
SHIELD HEALTH RATIO 10% bonus health  12% bonus health

Inspiration

Keystone

Glacial Augment

Slow amount increased.

Glacial Augment is underperforming (there is only one champion who performs best with it, and it’s Aurelion Sol), so we’re buffing it up.

MELEE SLOW 40-50% (at level 1-18)  45-55% (at level 1-18)
RANGED SLOW 20-40% (at level 1-18)  30-40% (at level 1-18)
ACTIVE ITEM SLOW 50%  60%

Kleptomancy

Gold value of pilfered items decreased.

The gameplay of getting a lot of small, mini-use active items is cool, but too often it’s optimal to just sell everything and accelerate builds. We want to make sure that there’s a reasonable tradeoff between using those items and just cashing them in. Since Kleptomancy is also overperforming, we’re also bringing the drop rate down, especially early game and on ranged champions.

UPDATEDLESS LOOTDrop rate significantly decreased in the first 15 minutes of the game
UPDATEDLESS LESS LOOTAfter 15 minutes, drop rate slightly decreased for melee, significantly decreased for ranged
UPDATEDBUYER’S MARKETSell values about 20% lower

Precision

A few precision runes are pulling a bit too much power for non-keystone slots.

Combat
Heroism

Coup de Grace

DAMAGE AMP 9%  7%

Last Stand

MAX DAMAGE AMP 12%  11%

Domination

Tracking

Zombie Ward

Duration down at early levels.

An early sweeper already has the potential to give snowballing junglers too much impact; Zombie Ward’s early power is only worsening that problem.

DURATION 180 seconds  60-180 seconds (at level 1-18)
NEWZOMBIE BY PROXYWhen a Zombie Ward user reveals a ward via sweeper, control ward, or scrying bloom, they no longer have to actually hit the ward to spawn a Zombie Ward (if the ward then dies).

Ghost Poro

Vision radius up

Ghost poros are cute; who doesn’t want to see more people taking that rune?

VISION RADIUS 350  450

Targeted Spells

Targeted damaging spells draw minion aggro.

Champions with spammable targeted spells, like Pantheon and Cassiopeia, put opposing laners in an awkward position: fight back and draw minion aggro, or just take the punishment they hand out. Changing this mechanic will make those champions a lot more intuitive to play against, as well as easier to balance.


Affected abilities

  • Click to expand

Healthbar Update

Moment of death is now punctuated by a brief, team colored animation. This displays on players, epic objectives, and structures. Player healthbar animations can be toggled off in the options menu.

Ticks are more evenly spaced and readable for champions with super high health.

Scoreboard

Technically this feature came out in 7.3, but it has been bugged since. Now it’s back and functioning.

NAME-BRANDHovering over a player in the scoreboard now shows the name of the skin.
MY ULTIMATE IS CHARGINGYou can now chat ping ultimate abilities for all players from the scoreboard— – though you’ll only be able to see timers for allies.

Parties

PARTY TIME You can now invite any player to your party. Instead of restricting players from being invited from the lobby screen, there will now be a notification next to the Queue button indicating if every player can queue for that mode. Read more about this change on our Parties /dev blog.

Champ Select

This will be activated at some point during Patch 8.2.

ALLY SKIN PREVIEWSYou can now see your allies’ skin selections in the finalization phase of Champ Select. Build a full Star Guardian team for maximum skin-timidation!

Minion Items

Minions now have items in their inventories which explain previously hidden mechanics. No mechanics have been changed.

League Displays

Bugfixes and updates to League Displays.

  • Computer usernames not containing alphanumeric characters no longer cause League Displays to BugSplat on startup.
  • Fixed a bug that caused wallpapers on Windows 7 to rotate too rapidly.
  • Fixed an issue which caused images to load as a solid color instead of art.
  • Fixed an issue where power settings weren’t functioning properly.
  • Removed the Default Screensavers collection from League Displays. Now if players do not select a screensaver or wallpaper, nothing will change.
  • Added a large amount of art, including updated splashes for champions like Evelynn and Twitch. We will continue to update the art selection.
  • For updates in the future, you can check out our FAQ here. If you have questions or suggestions please let us know!

Bugfixes

  • Janna’s R – Monsoon no longer incorrectly knocks back champions who are protected by spell shields
  • Galio’s W – Shield of Durand shield now correctly returns out of combat after falling off
  • Ashe’s E – Hawkshot no longer procs spell shields when flying through champions out of Ashe’s self-vision
  • Jayce’s E – Thundering Blow no longer disables Flash and Hextech Flash when used on a champion with Hextech Flashtraption shortly after they have flashed
  • Fixed a bug where if Aftershock had already been triggered, the owning champion’s death would cause the damage effect to apply early
  • Fixed a bug where if a champion with Aftershock immobilized a champion after their death, their corpse would trigger Aftershock as normal
  • Hard crowd control effects no longer incorrectly interrupt Anivia’s R – Glacial Stormchannel or Aurelion Sol’s W – Celestial Expansion when the spell applying the crowd control had been blocked by a spell shield
  • Omega Squad Twitch’s Q – Ambush Camouflage VO lines have been restored
  • Santa Braum is no longer missing his purchase and champion-specific taunt VO
  • Star Guardian Lux’s staff is no longer missing its glow
  • Ambitious Elf Jinx’s Q – Pow-Pow now uses skin-specific SFX, as opposed to base
  • Star Guardian Miss Fortune’s beam VFX have been restored during her B – recallanimation
  • Pentakill Olaf’s Q – Undertow once again makes a cymbal crash sound!
  • Headhunter Rengar’s chromas R – Thrill of the Hunt True Sight SFX no longer persist on an enemy target
  • Battle Boss Malzahar’s W – Void Swarm and E – Malefic Visions SFX have been toned down and are now less noisy

Upcoming Skins & Chromas

The following skins will be released in patch 8.2: